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The last guardian sur pc

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Entering an environment and figuring out what he can climb, destroy, or interact with requires a healthy dose of careful observation. Herein lies one of The Last Guardian’s most conflicting features: I love the concept of not possessing or physically maneuvering Trico, in that it preserves the feeling that he’s an independent and intelligent creature. I use the word “vague” before, because even as the credits rolled, I still didn’t feel like I had a firm grasp of how to get him to do what I wanted or needed.

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Many times I found my attempts to get back to solid land were thwarted by getting caught in my cute companion’s weird underbelly. Grabbing onto a tuft of feathers as Trico leaps from ledge to ledge can be oftentimes thrilling, but at the same time, the simple act of dismounting him is cumbersome. A lot of these are done while you’re climbing on top of him, which mirrors that main, memorable mechanic of Shadow of the Colossus.

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“You don’t have direct control of Trico, but can prompt him with a series of commands and gestures that nudge the beast to jump, swipe, or head in a general direction.

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